FaceTweak / Help
FaceTweak guides
How to fix a performance in DaVinci Resolve, from your first slider to the finer controls. The guides start simple and add one idea at a time, so read them in order and stop when your shot looks right.
A Premiere Pro version of FaceTweak is coming soon. These guides cover DaVinci Resolve, and Premiere Pro guides will follow at release.
Start here
Read these before your first shot. After that, most shots need nothing more than Adjusting a face.
- 00Licensing and consent
How the trial and your license work, why FaceTweak asks for consent, and keeping a release form with your project.
- 01Getting started
Install FaceTweak, add it to a clip and approve your footage.
- 02Adjusting a face
The everyday workflow: move a few sliders, keyframe the change, render.
When a shot needs more
Reach for these when a corrected face flickers, when only part of the face should change, or when you're working on a big close-up. They're in order: each builds on the one before.
- 03Smoothing over time
Calm the flicker and wobble that can show up when the shot plays.
- 04Keyframe Stabilizer
Hold the edit steady through still moments by building it from a few chosen frames.
- 05Masking
Choose which parts of the face FaceTweak may change, and which it must leave alone.
- 06Close-ups and 4K
How FaceTweak keeps real skin texture on faces bigger than 512 pixels.
Reference
Settings you'll rarely change, fixes for common problems, and a list of every control.
One idea worth knowing first
FaceTweak works on a square around the face. Inside that square, it redraws the face with your changes, then blends it back into your shot. Everything outside stays exactly as it was.
The redrawing happens at 512 × 512 pixels. When the face square in your footage is that size or smaller, which covers most medium and wide shots, the basic workflow is all you need. Bigger faces, such as close-ups in 4K, get extra treatment to keep the real skin texture. FaceTweak switches that on by itself, and Close-ups and 4K explains it.
